Platforms: | PC |
Publisher: | Melbourne House |
Developer: | Beam Software |
Genres: | Strategy / Real-Time Strategy |
Release Date: | 1997 |
Game Modes: | Singlepalyer / Multiplayer |
Otherwise known as Klone ‘n’ Konquer.
That familiar Red Alert vibe.
One of the first in a series of post-C&C strategy games was KKND (Krush, Kill ‘n’ Destroy), published by Electronic Arts. It’s a pretty straightforward Command & Conquer ripoff that plays it safe by not meddling much with the basic formula.
The story is of the standard post-apocalyptic fare. A terrible nuclear war has left the world split between unscathed survivors and rampaging flesh mutants. Now the Survivors (who went underground to escape the war) are ready to come back up, while the surface-dwelling Evolved are having none of it.
The problem is, Beam didn’t take this far enough. In the fiction the Evolved are a quasi-religious group who shun technology, embrace the earth, and work on harnessing the power of the mutated creatures with whom they share the surface. To that end, they ride dire wolves and breed giant scorpions. But they also drive monster trucks and motorcycles, and within two missions of the start of the game, they’ve cast aside their creed and started drilling for oil (the KKND equivalent of Tiberium). Thereafter both sides feel very much the same.
Down to the nuts and bolts. KKND offers an excellent interface via “fly-out” menus that reside on a narrow bar at screen right. Using these, you can set up a production queue from anywhere on the map. Up to nine of each type of unit can be added to the queue, or you can just order the game to create certain units until the cash runs out. Beyond that, the interface closely mimics that of the original C&C, including the option to group units. As is also common with these sort of games, the AI is dumb as a post.
To sum it all up, KKND is a passable C&C clone that doesn’t seem to take itself too seriously (both manual and in-game cut scenes have that familiar C&C quirkiness). If you loved those early games, then you’ll get some enjoyment here.>
System Requirements: Pentium 90 Mhz, 16 MB RAM, Windows 95
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- Dark Colony
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- KKnD 2: Krossfire
It's not horrible, as in Conquest Earth horrible, but it's not the type of game that causes you to make exclamations of glee while playing.
By Scott Krol on
Kknd Video Game
The computer game industry has much in common with the horror film industry. Both produce a continual stream of unwanted sequels. Both can sometimes surprise the consumer with a sequel that is better than the original. Beam's Krush, Kill, and Destroy 2: Krossfire is a perfect example of the above. The first game, which received a lukewarm reception, was not a game that demanded a sequel. Yet a sequel we have, and though it's still lukewarm, it's actually better than the original.
If you missed out on the first KKND, it was your standard resource-gathering real-time strategy game, released at a time when everyone was trying to emulate Red Alert. Set after a nuclear war, it featured normal humans versus rabid mutants with the only claim to originality a better AI than most real-time strategy games. Well, Red Alert is a thing of the past, and Starcraft is the current buzz, so this time it's a standard resource-gathering RTS game trying to emulate Starcraft. No, don't get excited, that doesn't mean you get a well-executed plot and interesting units. All it means is that this time instead of two races, you get three.
Carrying over from the first game are the Survivors and the Evolved. The Survivors are survivalist humans. Their troops all look like Elvis or members of the Village People, but their buildings and equipment are fairly standard looking. If you've ever wondered what happens to a Sierra Club member when exposed to a 40-megaton nuke, KKND2 answers that question. They become satanic mutants who ride around on giant hippos. At one with nature, the Evolved use giant animals for weapons of war and construct buildings of wood and stone. Finally, there's the Series 9 robots, farming robots more akin to HAL 9000 than C3PO. Their side looks like a mix of Star Wars, Robotech, and Ronco. While there should have been ample room for creativity, all three sides are simply cookie cutter in nature. There are some minor differences between the sides, but mostly the differences are confined to altered graphics.
Once a side is chosen, you're shown an overhead map where you get to pick a mission, usually from two choices, sometimes more. Once that mission is completed you pick again, with the missions getting harder as you ultimately progress to a final showdown with your race's opponents. It's a nice change from the completely linear, but not enough to carry the game. Remarkably, the game suffers from too many nice touches. There's plenty to be found, but these touches never manage to elevate KKND2 beyond 'been there, done that, got the T-shirt.'
The basic gameplay is a combination of old school and new school. There's no attempt at a plot, and each mission is basically the same: build base, gather resources, destroy enemy. You might have a mission that gives you a handful of troops, and you need to make do with just these units. Overall, though, expect a lot of build base, gather resources, destroy enemy. Thankfully the game is infused with enough new-school play to keep up with the competition. Take some Red Alert, mix with Starcraft, stir in some Extreme Tactics and Total Annihilation, add a pinch of Dark Reign, and cook until all flavor is lost. Whatever feature you can think of from your favorite real-time strategy game can be found in KKND2. Waypoints, marshaling points, production queues, squashing infantry with tanks, map bookmarks, making your own units, the list goes on. But except for making your own units (which has been done before but never done so well) none of it's new. Sure it's all well executed, but no new benchmarks are set.
You'll also find plenty of extras. You can make your own scenarios, skirmish against the computer, and edit unit stats. A few cool extras pop up in the actual game too, like finding helpful hi-tech units hidden in bunkers or units, which when repaired, go back to the spot they came from automatically. But once again the extras are all pretty much stuff we've seen before or are simply not that exciting.
There's nothing really wrong with KKND2 as a whole. In fact, in terms of clones, it's at the top of the list. Graphics are nice, the sound effects are decent except for the repetitive unit acknowledgments, the AI is truly good, there's a heap of features.. but it's all old news. It's not horrible, as in Conquest Earth horrible, but it's not the type of game that causes you to make exclamations of glee while playing. If you've been in a bomb shelter for the past year and haven't played Total Annihilation or Starcraft, you'll consider KKND2 a fantastic game. For the rest of us, it's too much imitator and not enough innovator.
Game Information
Official Name | KKND2: Krossfire |
Version | Full Game |
File Upload | Torrent |
Developer (s) | Beam Software |
Publisher (s) | Melbourne House |
Platform (s) | PC, Windows |
Release date (s) | October 31, 1998 |
Genre (s) | Real-time strategy |
Mode (s) | Single-player, multiplayer |
Screenshots
Overview
KKND2 Krossfire Full PC Game Overview
KKND2 Krossfire Download Free Full Game is the sequel to KKnD in the KKnD series, released on October 31, 1998 for Microsoft Windows. It was released on PlayStation in 1999 as KKnD: Krossfire. It is set 2179, 100 years after the World Nuclear War. After spending another 4 decades underground, hiding from the first loss against the Evolved, the Survivors rose up to a new enemy: the Series 9. The Series 9 robots are machines that have advanced from their farming origins (having the original programming damaged by the nuclear radiation) and taken up arms against the humans, Evolved and Survivor, who destroyed their precious crops, their one and only reason for functioning.
Gameplay
Gameplay takes place after a world wide nuclear war, on three map-types over land and water: a barren desert terrain, forest areas, or urban jungles. All three areas provide artifacts from the nuclear war, namely decrepit buildings and polluted water. Like other real time strategy games such as the Command and Conquer or Starcraft franchises, the primary objective of the game is to eradicate all other factions on a particular playing map. This is done usually through resource management—oil reserves acting as a power source—and maintaining a base of operations while trying to destroy everything else. Fortifications and turrets can be used to protect a base, as well as making use of natural features such as cliffs or buildings. Unlike in KKnD, now each faction has buildings that can provide little more resource units at constant rate, helping to gather resources, should there be a shortage of oil or if all oil runs out. Commview for wifi vs wireshark. There are two methods of gameplay: a campaign mode and a multiplayer mode. The campaign mode allows you to play one of three factions, fighting through a triangle-shaped map in order to eradicate all other enemies. Occasionally there can be multiple factions. Multiplayer mode allows for connection through LAN (IPX or TCP/IP), serial cable or modem, or a soloplay mode where one can choose between a variety of maps and settings to play a practice game against one or more AI opponents. KKND2 Krossfire Free Download.
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«Survivors» Mugen sean ai patch.
The «Survivors» are the remnants of normal mankind that hid in underground bunkers during the first war for the surface. Once they saw how badly the first war for the surface was going, they returned to their shelters and have since been digging and building new weapons, new structures, new technologies and new ways to wage war. Determined to exterminate the «Evolved» and shut down the «Series 9», they must use their new technologies and units to overcome, overpower and overwhelm the enemy.
«Evolved»
The «Evolved» were on the surface during the Nuclear War, and mutated because of the radiation. While nowhere near as technologically advanced as their enemies, they have learned to herd and utilize the power of other mutated creatures, such as large wasps and scorpions. The mutants are very religious and believe that their gods (also known as the Scourge) were punishing them for their ignorance, use of technology, politics and the repeated use of TV. The Evolved are trying to eliminate the «symmetrics» (the «Survivors») and the «soulless ones» («Series 9») in order to appease their gods. Notably, whereas the other two factions have parallel units, The Evolved have a special «Scourge Demon» unit, at the highest tech level, which can be constructed by sacrificing five infantry units.
«The Series 9»
The «Series 9» are advanced farming robots that have become sick of the Survivors destroying their crops and have taken it upon themselves to destroy all organic life, so they can finally farm in peace. When the Series 9 finally gained their own conscience, they became aware that the earlier robots (Series 1-8) were still following their last orders from the humans. The Series 9 robots decided to shut down the other model lines in order to complete their goal. They were active during the first war, but realized that pitchforks and wheelbarrows weren't going to do much against tanks and mutant Mastodons. They took the time to research Earth's old weapons and wars from history in order to adapt their tools to become formidable armaments. They are farming robots, and as such much of their weaponry resembles farm tools, like the Seeder, Weed Killer, and Spore Missile. This faction is new to the franchise. KKND2 Krossfire Free Download PC Game.
Sequel/Spin-Off
A spin-off named KKnD: Infiltrator was being developed in 1999, but cancelled later. It would have been a 3D action game, in which the player drove a dirtbike into enemy territory to do missions as an Infiltrator (hence the name).
Trivia
The Evolved get extra resource units by building structures that appear like open air piggeries with pipes coming from the pigs to a silo. This could be homage to movie Mad Max Beyond Thunderdome, in which energy of BarterTown is produced from pig feces and the methane extracted from it. KKND2 Krossfire for PC.
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Platforms: | PC |
Publisher: | Melbourne House |
Developer: | Beam Software |
Genres: | Strategy / Real-Time Strategy |
Release Date: | 1998 |
Game Modes: | Singlepalyer / Multiplayer |
Not quite Krap, not quite great.
If you didn’t Krush, Kill, ‘n’ Destroy enough in the first game then here’s the sequel. Krossfire is your standard issue RTS experience, buried underneath an avalanche of similar games from that time period. Krossfire, set on post-apocalyptic Earth, starts its story forty years after its predecessor. In addition to the Survivors and Evolved in the original, a new side has been added: Series 9 agricultural robots. Nothing ticks off a farming robot more than the destruction of crops, and it’s pay back time. Unfortunately, the addition of a new side has very little effect on gameplay.
The game uses two dimensional maps and sprites for units. While this lacks the flair of a 3D game, it’s well-executed, with terrain graphics and explosions that are top of the line as far as isometric RTS gaming. A fair amount of variation exists in the terrain; city, jungle, and desert maps are all well done. Also, the terrain is actually effective; for example, infantry units can move through trees, but vehicles get stuck. Controlling high ground is a huge advantage: units can shoot down over a cliff, but the poor saps below cannot return fire.
The unit graphics are excellent, with lots of variations between the sides. Unfortunately, the differences end there. All three armies are effectively identical, functionally speaking-there is an exact counterpart for every unit. This severely limits the replay value; once you know one side, you know them all. Another problem is the lack of creativity. All sides have the equivalent of the big tank, the bigger tank and the truly devastating really big tank. Bombers and transports are also included in this package, but the strategy of the game boils down to whoever has the most powerful guns. This makes the strategy rather flat.
The enemy artificial intelligence is decent. The computer usually has a huge numerical superiority, resulting in a fairly grinding experience of build-up-huge-army followed by the assault-enemy-base-with-huge-army phase of your battle plan. Every scenario is effectively the same. Overall, Krossfire is a marginal contribution to the genre. Decent artificial intelligence, nice graphics, and a so-so interface do bring some novelty to the table, but there is not enough here to make the game shine.
System Requirements: Pentium 90 Mhz, 16 MB RAM, Windows 95
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Kknd Series
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